They believe the Ventrue are truly superior to other clans, and their response to this ranges from "help the other clans get over their weaknesses" to "lord over them like the wastes of blood they are." Disciplines are generally recognized as common (commonplace among the Kindred and more than one clan has an innate knack for them), unique (the proprietary abilities of each of the five clans), covenant (possessed only by a specific covenant and never shared with outsiders), and bloodline (known only to the members of a particular bloodline within a clan). Vampires who get too potent can only feed on vampire blood. Last night ended with the blinding red rush of frenzy and the Beast carrying hunger and teeth off into the night in search of trouble. Their instruction tends to be used as bargaining chips with other Kindred who don't possess them as natural talents. They often have beehive hairdos. Problem is, it also makes it harder to succeed at non-bestial skills... oh, and, Belial's Brood get Investments, demonstrations of their symbiotic relationship with the Beast and their understanding of vampiric nature. A dragon's horde of all the tabletop RPGs you need from Dungeons and Dragons, Pathfinder, World of Darkness, to Shadowrun - all available for free to download. This is the new version, which replaced Vampire the Masquerade in 2004. Players take the roles of vampires, people Cursed with eternal (un)life, supernatural power, and — oh, yeah — bloodlust and a fatal sunlight allergy. Vampire has always been the flagship game for the World of Darkness. I look like an angel, but I'm not. Powers that combine aspects of two or more Disciplines are called Devotions. An adventure for Vampire: The Requiem using the Storytelling Adventure System Written by P. Alexander Scokel Developed by Eddy Webb Edited by Genevieve Podleski Layout by Jessica Mullins Art by Sam Araya, Matt Dixon, Andrew Hepthworth, Travis Ingram, Tomasz Jedruszek, Rik Martin, Ken Meyer Jr Every man is surrounded by a These Powers of the Blood are common place among the Kindred and more than one clan has an innate knack for them. The Players bloodline has art of a girl cosplaying as, This is also present in their in-universe fiction: 'A Hunger Like Fire' has Persephone in a club playing, Obscure one: one of the stories in "Strix Chronicles" collection is centered on the vampire girl Mathilda, Ironically, the Ordo Dracul, the covenant with the most tools to minimize the curse that makes the above so slanted to unfriendly, are also one of the likeliest covenants to turn a member into an, There's also the Melissidea bloodline. The most powerful of the physical Disciplines is one that's the signature Discipline for the Gangrel - Protean. Blood Sorceries (Cruac, Theban Sorcery), unlike Disciplines, cannot be lowered in the XP/dot price based on any clan or covenant builds. The Crassus are noted for being incredibly resistant to the thought of anything supernatural, even their own powers, so they always always rationalize this regular degradation as some "evil uncle paying a visit.". The - possibly apocryphal, possibly defunct - Tenth Choir covenant, seeing vampirism as a curse from God, decided to seek revenge on Him. But they can. Their nicknames are. Like a kit, Criminal Intent contains all the parts to build a story. nothing can be that weak without some dark surprises, can it, can acquire the Disciplines of several different clans, reflections are off somewhere making trouble, are immortal, superhuman and cannibalistic. A score of us. Pick a Strix. Any Strix. This is the Ninth The former become normal Kindred, the latter become creatures called Revenants, which are weaker, more feral vampires who cannot Blood Bond, Embrace or Ghoul unless they manage to become true Kindred. in 2e, the Jiang Shi in the research triangle of North Carolina are in the process of becoming a true Kindred clan. Originally titled Blood and Smoke: The Strix Chronicle, it was announced at Gen Con 2012. It also brought several alternative powers. Anvari vampires need to drink blood laced with opiates. The same is also true of Majesty, Nightmare, and other mental Disciplines, to a lesser extent. The idea that a vampire is doomed for all eternity is prevalent through a Kindred’s Vice. When he goes into Frenzy, the vampire is much more calm and collected now because the Other is in control, although a lot of the mechanical results come out much the same. (VTR: Vampire: The Requiem Rulebook , p 114). The old rules of nature encompass many creatures like me. Hi, folks. The art for the Moroi bloodline from the Ordo Dracul sourcebook is clearly meant to be. The various Splats of Vampire are as follows: The Clans: A Clan is basically a blood family which is determined by the Sire. I seem to be one of the few who like both, but I will not be reviewing Masquerade here. And because there are no vampires from ancient times with wholly reliable memories, the clans each have multiple legends about where they came from and who created them. Boston is the capital city and most populous municipality of the Commonwealth of Massachusetts in the United States of America. A good many bloodlines are, quite frankly. The Carthians are a lesser version because they're not really all that ancient- they only date back to the Enlightenment, which makes them practically neonates compared to the other Covenants. And he appears to have slept at the center of a network of Ley Lines, which... Diablerie causes vampires to sometimes pickup traits of the soul they ate. Some more radical chapters of the Carthians can approach this trope. The reason is that general consensus is, simply: Nero was far too much of a. According to the "Mythologies" sourcebook for, There's also the Macellarius, a Ventrue bloodline of. Notes for the Bloodline flat-out state that they're exceptional in combat, nearly useless for just about anything else, and actually provides some tips for approaching the Crippling Overspecialization trope in-story. The Lancea et Sanctum faction called the Crimson Cavalry is the Christian Identity Movement with vampire clans taken into consideration. This also goes for most Primogen, and anyone who manages to get into the leadership of their respective Covenants. One of the books presents an optional alternate version called The Other, which is much more intelligent and is actually a voice in the vampire's head trying to take control. Interestingly, Carthian beliefs range the entire modern political spectrum, covering everything from anarchism to communism to libertarianism to fascism, and everything in-between or beyond. The Ordo Dracul, the Circle of the Crone and the Lancea Sanctum each possess knowledge of blood magic and rituals which they only teach to their loyal and proven members. This alone would be a good reason to fear the Azerkatil, even if they weren't a bloodline, The Qedeshah weakness is a bit more than a nuisance. This also sets the stage for the storyteller to bring story elements completely from left field if they so choose, as there isn't any one canon origin story. This mass can then sink into a fresh corpse and assimilate it, allowing the vampire to resurrect itself again. people in black fatigues carrying the symbol of Sagittarius (the Cheiron Group's field division) and hunters bearing marks of a shield and spear (Aegis Kai Doru). Such as the outfits. The first example Ventrue in their clanbook is an upstart, arrogant entitled brat with the surname LaCroix and unorthodox methods that ruffle his superiors. In 2e, it's the opposite of the Circle of the Crone, in that a vampire needs a high Humanity score to use its associated Discipline. One of the concepts in Vampire: The Requiem is that a vampire’s existence is a curse, as if God himself had damned a particular mortal to live forever. Most early Rituals are usually fairly gimmicky, while late Rituals tend to require reagents that make them hard to cast outright, or have deleterious effects alongside being powerful. And you can get the upper hand on your Beast. pire: The Requiem. However some broods have developed specialized powers that go beyond the scope of the rank and file of the five Clans all of which are closely guarded secrects and usually have not even been heard of by the at large population of vampires. She created a bloodline that emphasizes this. These monstrous lineages, terrifying, taboo and bizarre, mystify even the Damned. Elders rarely move to Chicago, because elders rarely move, because Kindred who move rarely survive to become elders. All VtR trademarks and IP and such belong to White Wolf, natch.] VTR 2e 110 •• Backpacker : You quickly learn who's who and where they hunt, even newcomers to the city. They say there have been eight worlds before ours. Someone’s Requiem is over. However, because the Movement emphasizes personal rights and freedoms, which are primarily post-Enlightenment values, they are all considered to the left of the Invictus, which still operates on a feudal model of government. White Wolf Wiki is a FANDOM Games Community. With actual bees. For more details on Clans, Covenants and other creatures that composes the Requiem line go to Character Sheet. Horrifically, Belial gets similar treatment. The Covenants: The political parties and/or religions of the Kindred. On paper, they are the ultimate social manipulators, with. https://whitewolf.fandom.com/wiki/Discipline_(VTR)?oldid=270253. It should be noted that the Bloodline Weakness of the Moroi is basically the Clan weakness of the Clan they didn't come from; in other words, they have both the Gangrel and Nosferatu (1st Edition) weaknesses, which apply identical penalties to Social rolls (Nosferatu) and Mental rolls (Gangrel). TVTropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Players take the roles of vampires, people Cursed with eternal (un)life, supernatural power, and -- oh, yeah -- bloodlust and a fatal sunlight allergy. Dear gods, the outfits... Only for Cruac's "default" mode. The Melissidae are a Ventrue bloodline descended from a woman who tried to encourage humans to forsake their humanity and instead become a literal hive, forsaking individual thought for the good of the hive — a philosophy that would have been "hideously wrong" even without having an unnatural, undead thing at the center of the hive, as the book notes. It’s essentially a kit to running this story for your troupe, which means only you, as the Storyteller, should read it. The opening fiction for Ghouls is the story of a beaten and broken ghoul being teased viciously by his regnant, the stereotypical female vampire (withholding blood, doing torture, withholding sex, etc). Learning the Circle's associated Discipline. Kindred with Animalism and a whole lot of ghouled dogs, which are referred to as Hellhounds. Face in the Crowd - The vampire turns her Predatory Aura inward, fading from the attention of those around her. The Bitter Reach is a campaign book for Forbidden Lands, the roleplaying game that lets you step into a world full of danger, where you and your friends together create stories full of mystery and adventure. The female partner can even impregnate the male partner, naturally, this is very likely to result in death for a mortal man. In 2e, Kindred can be Embraced post-humously (if they had Vitae in their bodies when they died as humans) or even spontaneously if a vampire simply drinks a human dry (or if a ghoul dies). A tabletop roleplaying game in the New World of Darkness line and Spiritual Successor of Vampire: The Masquerade. tiranos (tyrants) and invasors (invaders). These are the vampires other Kindred whisper about in the dark. Think of this product as … Vlad Tepes and his Brides, as the originators of the Coils, especially count, since they're the ones who developed the Coils in the first place, not knowing if they would work. Basically, the derangement's a self-inflicted mental version of their former clan weakness in. In many cases the fourth Discipline is one of the more common ones and some Bloodlines even gain access to normally Clan proprietary ones as innate predispositions. Then you've got the Hollow Mekhet. Vampire: The Requiem is a role-playing game published by White Wolf, set in the Chronicles of Darkness (New World of Darkness) setting, and the successor to the Vampire: The Masquerade line. All Kindred share the same common weaknesses, but each clan has a unique new weakness and each Bloodline (a sub-group of a clan) has an extra one. They also make references to The Witch's Hammer (another name for the Malleus Maleficarum). The Lancea Sanctum has variant creeds associated with Judaism, Islam, and other branches of Christianity. Innanna took a piece of the sun and put it in his heart to bring back her husband Tammuz, who afterwards didn't remember who he was. All of vampire Clan Nosferatu, albeit less so than in, The Circle of the Crone has extremely strong shadings of this. The core book informs the curious just what would probably happen if one of the Kindred found themselves at the bottom of a deep-sea trench or. Morbus vampires can only feed on diseased blood. Such vampires are typically not as abusive as this trope usually implies, but as cited above, they, Vampires can only feed by drinking the blood of living humans; young (or voluntarily weak, or magically tweaked) vampires can drink animal blood, but human blood is much tastier and there comes a point where animal blood isn't good enough. Author's Saving Throw:. Because of its ability, this is a useful emblem for tank classes. If things like tearing off your hands to serve as puppets or climbing up walls with your fingers weren't obviously creepy enough, they get easier to buy the lower your. It's a fairly common weakness for Bloodlines that only the blood of certain. The various unique Disciplines are numerous and wildly diverse, although they are generally quite specific to their respective bloodlines and of limited utility outside of a highly specialized purpose. A vampire whose Humanity falls too low falls into this, via combination of subtle physical degeneration (bloodless skin, mostly) and a distinctive lack of subconscious tics like movement, blinking, Whilst Nosferatu are more known for being, In fact, there's an entire Nosferatu bloodline, the Galloi, whose curse is that they can either look like this due to being inhumanly beautiful androgynous hermaphrodites, or they can skip their. However, each Kindred has the capability to, given a tutor and the proper amount of time (sometimes years for powerful disciplines), learn a discipline that is not natural to their clan or covenant. ordinary vampires spend just 1 point of vitae upon rising each night; Nelapsi spend vitae equal to their, other nasty creatures that go bump in the night, the effects of the sun are much harsher on them, like physical ugliness, abstract odor or something much more uncomprehensible, Because of this power hunger, they're prone to seeing those around them as tools, rather than individuals, God cursed them as vampires to unleash His Wrath upon sinners, eventually develop into a mostly human form, and the ability to gain one dot in any skill or discipline that the fallen vampire knew more about than his killer (which can allow diablerists to learn disciplines from outside their clan), spend XP to buy it back up to the previous level, Some humans take issue with this state of affairs. Or, a Crassus can spend his Staff merit on other Crassus ghouls. Vampire: The Requiem; If this is your first visit, be sure to check out the FAQ by clicking the link above. Some of them are as follows: These disciplines are not connected to clan, covenant, or bloodline; they are either available to all Kindred as out-of-clan disciplines or are only available under special circumstances. Kindred (the word vampires use for themselves) can use a variety of supernatural powers called Disciplines. This sequel to the highly succes… When a flask is used, the emblem will be triggered and give you lifesteal when you attack. While Dominate is a mental Discipline that is quite useful and potent early on, opposition towards the mid and late stages of a campaign are liable to having basic Merits that help resist against Dominate (such as Iron-Willed, or Indomitable), or deploy specific Kindred-based Merits (such as Oath of the True Knight) or various tricks which can either silence Dominate or make them resistant to Dominate. They also entertain ideas about Embracing people completely unprepared for vampirism (suicides, the disabled) for the reason of seeing whether or not the Beast's survival urge can overcome their mentality. The Xoxocti versus Daeva plot mentioned above. "One of you. Chances are he's done this at least once, probably more. An expy, A derangement from the same clanbook called "Preferential Obsession" causes the Ventrue believe that only blood from individuals of a certain category will sate them. to someone who hasn't tasted food in hundreds of years. And the Ordo Dracul are working on making themselves. Some are more traditional than others; the Zelani, an offshoot of the Daeva, can't enter homes uninvited (mainly due to the horrible crimes inflicted on their progenitor by her sire during a home invasion). The physical Disciplines in particular (Celerity, Resilience, & Vigor) can even be learned without a teacher by those with an in-born blood affinity for them. The system... is down! You will belong, blood and soul. Their Animalism stops working so well on mammals, works better on bugs, and they take advantage of the fact that their insides are unused to act as colonies for insects. He was an elder when the current elders of the city were barely more than fledglings themselves, and faked his own Final Death, falling into torpor, where he slept until the late 20th or early 21st century. This story can fit into your Requiem for Rome chronicle. It was first released in August 2004, together with the core rule book for the World of Darkness. Vampire The Requiem game, player’s guides and more now available at The Dragon’s Trove, one of the oldest new and used gaming stores on the net. The Deucalion bloodline of the Ventrue is all about this. It's easy for a vampire to become convinced they lived a life very different to the one they actually led. - Hannah Featheringay, MelissidMatriarch 1. However, many storytellers (the orchestrater and judge of the game) will allow certain concessions, or "house rules", that enable players to learn other-clan disciplines much easier than is standard in the official rulebook. In addition (maybe as a compensation) they get powers like immortality, super strength and supernatural charm, just to name a few, aside from the possibility that one night they may become the almighty overlords of the afterdark. With high enough levels of Malvolio, their bloodline discipline, these zombies can remain indefinitely without decomposing, and they can even gain a semblance of intelligence, to serve their undead masters better. Then there is the fact that fire and sunlight are the bane of their existance. As of Vampire the Requiem Second Edition, powers of Obfuscate were refined and reorganized. [This is based on events from a Vampire: the Requiem campaign I ran for my crew for about seven years. Curse of Strahd by Wizards of the Coast UPC 9780786965984 available now at The Dragon's Trove, the #1 out-of-print RPG gaming store on the web. Well, either that or they'll hit their Final Death beforehand. Coils of the Dragon vary by which Mystery you're pursuing; most have good lategame bonuses, but should only be pursued if you're also boosting corresponding skills, attributes, and other goods that make them a major investment not too far off from Cruac or Theban Sorcery. There's a fun scenario where a Burakhumin causes a zombie apocalypse with his skill in Getsumei. Eight times the people of this planet built civilizations we cant even imagine now. The Melissidae bloodline are known to not do anything if their childer run away. In Requiem nobody knows exactly how the vampirism curse started. what kind of chronicle you're playing for this to come up. In 2e, realizing that this didn't make more sense, vampires instead downgrade all forms of damage one step towards Bashing, unless it comes from "Baneful" sources (supernatural attacks, fire or sunlight, curse-induced vulnerabilities). To start viewing messages, select the forum that you want to visit from the selection below. Since vampires are more or less undead consciousnesses shackled to their blood and driving around a shell of meat & bone, vampires don't take damage quite the same way humans do. Cruac actually has rules for shaping it to fit any culture's view of magic. This is because those gods are potentially their precursors. The Gangrel get the Red Surrender, which allows them to yield more power from going into Frenzy. The tools you use to build it are the World of Darkness Rulebook and Vampire: The Requiem, as well as the usual paper, pencils and dice. Masters of the Sakti Pata Discipline can actually escape their bodies if they are destroyed by reverting to the form of a mass of animate blood. The Gangrel are a close second. probably, in terms of physical and mystical might, the single most powerful vampire in the entire state of Louisiana. The ultimate philosophic goal of the Forsworn is to become this. Their bloodline-exclusive Discipline relies on inflicting exaggerated versions of the clan weaknesses on other vampires... but the book mentions that no one in the line has unlocked the fifth level, centered around the Ventrue tendency towards madness, because that would require admitting the Ventrue are flawed. Only you, as the Storyteller, should read this product initially. After complains about the Predator's Taint rules from the first edition, Blood and Smoke retooled it into the Predatory Aura, which unlike it is a completely controlled ability and won't cause Kindred to attack each other on sight. 2e softens this a bit. It incorporates elements from Requiem for Rome and the Requiem clanbooks, including the Strix, demonic antagonists that debuted in the Roman setting. The. The Circle of the Crone are barely even an. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. As a general rule, the more titles an Invictus noble has, the less you'll want to be on their bad side. They also have to socialize with other bloodsuckers that compose vampire society, which can be roughly described as vicious, and most likely deal with hunters and/or other nasty creatures that go bump in the night. Draugr (vampires who have hit the rock bottom of the, Also, the origin of the Azerkatil bloodline, which was created through experimentation with bloodline "genetics" and rampant diablerie. The Crimson Cavalry are the Christian Identity Movement from the US, UK, and South Africa. That said, An interesting case study of this are Bloodlines. The first thing to be noticed is the ever-present Beast, the name given to the urges that drive vampires away from their Humanity (one of them being an endless thirst for the blood of the living). A vampire is dead — forever dead — and it’s the fault of a Beast from your coterie. The same splat also introduces Liver-Eating, where vampires can learn to physically digest human livers to "thin their vitae" and allow them a wider option of food. I’ve previously talked on here about how I think many of the innovations of Vampire: the Requiem represent improvements over Vampire: the Masquerade – and yet, I’ve tended to find myself more interested in the older game’s 20th Anniversary Edition and its supplements than in the Requiem line. However a Kindred (except Kindred from the En bloodline, and even then they have to have a Blood Potency 10, and they don't actually learn the Discipline, but can steal a dot by diablerizing a vampire who does know the Discipline) cannot learn Disciplines (apart from a few exceptions) from bloodlines they are not a member of. These are special abilities associated with their curse which, like their undead bodies, are "fed" in a way by the living blood they take from mortals. However, this has given them time for their. Members of the "Romanist" belief (the theory that the first vampires arose spontaneously from certain members of the Julio-Claudian Caesars) sometimes wonder if Nero might have been the first Daeva... they invariably go back to speculating that the Daeva's founder was either his mother, Agrippina, or his aunt-in-law, Messalina. Composite Character: Mekhet are the only vampire clan in Requiem that lacks a clear counterpart in Masquerade, instead incorporating aspects from various old clans. Sam is the crumpled old wino who keeps to himself. Bloodlines can be born from a vampire getting incredibly old and powerful in blood manipulation, allowing them to create a special Discipline or make an Out of Clan into an In Clan Discipline, making it, Of particular note are the Kallisti, a Daeva bloodline outlined in the Invictus sourcebook. These magics are never shared with outsiders and defectors with extensive knowledge of these Disciplines are often hunted. In 1e, this means shooting attacks only do Bashing damage, rather than Lethal. This family is doomed. It's implied that's why the couple do what they do, despite their actions mirroring their own tragic histories. Told from the perspective of one of the major NPCs, it’s his view of the characters intro to the world. Sam is the unassuming homeless man who spends most of his time in one of the few New Orleans parks that aren’t regularly monopolized by the flow of mortal men in ugly pants (most notably Audobon Park, Louis Armstrong Park and the northern half of City Park). Style Prerequisites Rating Maneuver Description Book Professional Training • Networking : Contacts •• relating to profession. Also, it. Disciplines are vampiric powers and capabilities that have often given rise to old wives' tales of superhuman speed, strength, and endurance possessed by the Damned, along with their piercing gaze, their hypnotic and seductive voices and the unholy power to vanish into shadows and shapeshift into bats, wolves and mist. Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. Averted (mostly) with the Ordo Dracul. Downplayed in 2e; the Invictus are still pretty traditional, but they are also more adaptable when it comes to technology than they were in 1e. then perform cuckolding scenarios and serial killings on any recently married couple they can find. It's possible for one of them to spend. Everybody knows Sam. When you get your A page for describing Funny: Vampire: The Requiem. These include the Settites' Ancient Egypt roots, the Tremere's "scheming mystics mage" edge, … Rather than being Embraced on the cusp of death, they were Embraced several days after. And if you take the Coil of Banes' legendary 4th tier. However, any vampire with a hint of survival instinct will learn early on not to question their superiors, especially not the Prince. Take your favorite fandoms with you and never miss a beat. A Strix in the opening of the Strix chapter of. Wow. It's not uncommon for a vampire to develop total amnesia when he awakens, and while this is the worst case scenario, even if your memories do survive mostly intact, they're often distorted and confused. Members of bloodlines gain a fourth Discipline to which they have an affinity in addition to the powers of their parent clan. Instead of the previous game's thirteen (and then some) clans, clans being the most distinctive (and easily litigated) feature of White Wolf's system, it was whittled down to five "archetype" Clans, but each one of them has tons of Bloodlines that adds a few more variations. Paterfamilias is set during the reign of the Emperor Julian in 362CE. Shadows of Mexico brought in an optional rule of the strength of faith, where a vampire could pay tribute to the god or spirit related to that Discipline, granting an extra dice for rolls related to the Disciplines use, but if the tribute isn't paid, a dice is lost. 10 % health as part of their respective Covenants ) dots in that Merit as bonus dice are not... Sanctum, for example they were Embraced several days after who are addicted... To result in death for a tough existence '' sourcebook for vampire the... 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Killings on any recently married couple they can only survive off of the physical Disciplines is one 's! Have since crumbled to dust, leaving only their barest remnants ghouls go rogue, hunting vampires like rather! Respective Covenants Christian Identity Movement from the vampire turns her Predatory Aura inward fading! Bashing damage, rather than being Embraced on the violent side of Kindred unlife learn who 's who and they. There 's a fairly common weakness for bloodlines that only the blood other... Then perform cuckolding scenarios and serial killings on any recently married couple they can find to Dementation all this... Thing is for sure, vampires have stalked and preyed on humanity for a tough.! Blog front as I ’ ve been getting upcoming books in order is become... Blood through their skin such belong to bloodlines far too much of a legend about Daeva creation includes. Select the forum that you want to visit from the US, UK, South. Diamond-Backed snake, or the striped tiger, yet we 're beautiful like the diamond-backed,! 'S torn between her native roots and Spanish culture the region hunt, even newcomers to stars... Be bought from the selection below a zombie apocalypse with his skill in.... Mental version of their former clan weakness in 's also the Macellarius, a vampire from Potency,... Common place among the Kindred and more than one clan has an irresistible craving for the of... Vtr 2e 110 •• Backpacker: you quickly learn who 's who and where they hunt even. World of Darkness Staff Merit on other Crassus ghouls knack for them the Crimson Cavalry are only! Viewed as perpetrators of the Crone has extremely strong shadings of this are bloodlines spike their blood poison! Her own Vice, a vampire from soulless monsters that the blood are common place among the Kindred each every. Associated with Judaism, Islam, and anyone who manages to get the...