You can simply run by him, and the sleeping grunts, without being noticed. Just as importantly, take note of your surroundings! You'll be directed towards the Covenant Stealth Pylon on the other side. Their penchant for overcharged plasma rounds will leave you shieldless and wounded. The Covenant troops will concentrate on Jun, giving you time to line up shots. Deal with the Elites however you see fit (the Noob Combo is a good option). Before you go, swap the Rocket Launcher for your Sniper Rifle and load your DMR with all the ammo you can find. Kill enough of them and you'll trigger Two Elite Rangers with Focus Rifles. There are three more Elites, two Majors and an Ultra. Ybot December 5, 2019 Leave a comment. When Jun says to take cover from a phantom, ignore him,and continue down the path. Use your Plasma Launcher to make short work of it. If you don't open fire neither will Jun, yet, so stay stealthy as long as you can. The first Phantom Dropship is going to let out a pair of Elite Majors and a bunch of Jackal Majors and Grunts. Take out the Spec Ops Elite with a head shot, then as many of the Rangers as you can before they start to Jetpack away. Use good timing here and Melee them to death. Range is of the utmost importance on this mission. The first Phantom Dropship is going to let out a pair of Elite Majors and a bunch of Jackal Majors and Grunts. For reference, the jump assassination seems to be the quietest of the available assassination animations; the others have a chance of waking the nearby Grunts. Take cover on the other side of the Spire and Start clearing out enemies with your DMR. If you are low on ammo grab a needle rifle and finish off the last wave of Jackals that approach you then move forward out of the valley and into another cutscene. This is the fourth level of Halo: Reach. Two Phantoms are going to fly in. Before you advance here, let your active camo recharge. Halo: Reach: Beat the par score on Nightfall. Take your favorite fandoms with you and never miss a beat. In this process you will find some militia to help alone the way. This section will take some time, so be patient and don't panic; make your shots count. Note it but leave it for now. In the building, there's a second health pack. If you're new to the hunt on PC then finding all these Halo: Reach data pads is a lot easier with a guide like this. Arm your pistol, you will not need your Sniper Rifle here. Eventually Jun is going to displace. Kill them with single shots from the Sniper and withdraw the top of the hill. Once you've cleared them out, pick your weapons for the next section. It will take 2-3 shots, but you can't have him shooting at you as you run and gun this area. Take advantage of that fact to practice your sniping skills. Sneak up and Assassinate the Elite, then the Grunts on the Bridge. The Rangers can all be taken down with one headshot; wait until they stand still for a clean shot unless you're very confident with your sniping. Make sure you kill the Spec Ops Elite! The first will drop two Hunters, the second will drop two cloaked Spec-Ops Elites. If you have plasma grenades, sticking the Gúta will kill them instantly. Once you've pacified this area Jun is going to call you to the riverbed so you can follow up on Kat's theory. CovenantPlasma LauncherFocus Rifle There don't seem to be any Spec-Ops Elites on easy, nor are there replacements for them. A list of general tactics to use for the legendary difficulty, as well as level specific tips that will help … It's going to come in very handy in the next section. It will take several shots, but you can't have him shooting at you as you run and gun this area. You are mostly going to play hit-and-fade here, moving into position killing a few enemies then moving to cover to recharge. Head out where those Jackals came from. When faced with multiple threats, they should be right under anything that has a ranged weapon, and first otherwise. Jun should be serving as a good distraction, and the covenant shouldn't notice you, except for maybe a grunt here and there. Use the Shotgun and Grenades to kill him and grab his Launcher for the Shotgun. You'll eventually take cover from a Phantom that flies overhead. Most Elites on this level can be downed with a single round through the head. Find your way to the next oven area. There's plenty of Skirmishers and Grunts to keep you busy. :P ) Easy kill, but be quiet. On Legendary, don't hold down the melee button or you will alert all the other Covenant in the area. Good Skulls here are Iron, Thunderstorm and Catch. Across the way on the roof of the structure you will see several Elite Rangers and a Spec-Ops Elite with a Focus Rifle. Your mission is to investigate the Covenant Presence, report on any Covenant Structures or devices, and pacify all hostiles in the area. You're going to be greeted by the sounds of gunfire. You will be long gone before they do any real damage. The Ultra is near the Far Shade. Halo: The Master Chief Collection Reach DLC game guide focuses on Solo Legendary Guide & Tactical Tips. Our complete guide to the Halo: Reach “Nightfall” level covers it from start to finish. All the Grunts are asleep and the One Elite Major hasn't noticed you yet. Take out the Elite Major on the tower. quickly step up and grab the Active Camouflage. The remaining Rangers will come at you jet jumping in. Use the DMR to pick off the Jackals and Grunts and Snipe one of the Elites if you get the Chance. ... Nightfall Walkthrough: (Note: You, still, are not required to have the "Blind Skull" on. Halo Wars 2 (2017, Xbox One & Windows 10), Halo 4: King of the Hill (2012, iOS & Android), Halo: Fireteam Raven (2018, Arcade cabinet), Halo Custom Edition (2004, Windows & Mac), Halo: The Master Chief Collection (2014, Xbox One), Halo Wars: Definitive Edition (2016, Xbox One & Windows 10), Halo 4: The Essential Visual Guide (2013), https://halo.fandom.com/wiki/Nightfall/Walkthrough?oldid=1816352, This article is in need of more images and/or better quality pictures in order to achieve a higher status. Take cover if the Major hasn't been killed because he is now going to be focused on you. Use the last of your Sniper Ammo to kill him. Halo 4 : King of the Hill Fueled by Mountain Dew, The Art of Halo: Creating a Virtual World, The Great Journey: The Art of Building Worlds, https://www.halopedia.org/index.php?title=Nightfall/Walkthrough&oldid=1355219. The power station you're at has two levels; the lower level is filled with water. Once you've downed the Elites (There should be three or four Elite Majors no Ultras, yet) pick up the Plasma battery and run forward. Your mission is to investigate the Covenant Presence, report on any Covenant Structures or devices, and pacify all hostiles in the area. Again, use it if you need it. Run, You Covenant Scum. (This entire engagement can be skipped over by heading straight to the riverbed, which is to the left when you first enter the area. These are Gúta, and they are indigenous to Reach. Keep advancing. If the Ultra hops onto the Shade he's an easy target. Move slowly into the next area. This is a list of general tactics to use for the legendary difficulty, as well as level specific tips that will help minimize or skip the most difficult parts of the game. Use caution because there is an Elite Ultra here with another Plasma Launcher. This level starts out with Kat, you, and Jun walking across a narrow path on the side of a mountain. She says that we need to report and co… If you'd rather not take a chance, use the standard melee to instantly and silently kill the Elite. The fifth installment in the mainline Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. Take out as many Jackals and Grunts as you can and if you get a clean shot at the Ultras take it. Rather than waste sniper ammunition dropping the shields of the General, keep an eye on him. Use the last of your Sniper Ammo to kill him. Follow the rock formations until you reach a ledge and make a running crouch-jump to the other side of the river bed. Try to get up high and finish them off with the Sniper Rifle, or you can sneak around and try and assassinate them. SPARTAN-B312 Adding to your complications, a Phantom will pop on your left to drop off some Grunts and Jackals, so hang back until it leaves. ONI: Sword Base Range is of the utmost importance on this mission. Use your judgement on when you think you will be able to handle enemies in close range without too much risk. For Halo: Reach on the Xbox 360, Guide and Walkthrough by red-ray. Circle to the left side and bring up your active camo as you reach the floor, remember the faster you move the more you are seen. This is the fourth level of … This is an ammo drain as but a little safer, as you are at range and have a chance to dodge those tracking plasma shots. They are assaulting a squad of Covenant, so sit back and watch the carnage. If he survives, he'll cloak and be much harder to take down. Once you've sanitized this area, move into the building and go upstairs. For this mission you are joined by Jun-A266. Drop back off the spire and use it for cover. Grunts and Jackals flying about like ragdolls is amusing, but once the Gúta are done with the Covies, they will turn their attention to you. Also of note on this Mission is that this is the first mission where your choice of equipment will actively effect how you approach this mission. They should go down fairly quickly. Halo Reach Walkthrough - Part 7 - Nightfall Part 1. :P) You will start this mission on a ledge. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. quickly go up the Spire and kill the Grunts stationed there. Eventually Jun is going to displace. There is a Sniper Rifle lying on the roof of a small shack (looking from the pylon towards where you got the rocket launcher, it's on your left) and some ammo for the DMR under the structure where you got the Shotgun. Advance to the fence and prepare to finish your romp through the countryside. Jun proves useful if you let him do things from afar, or if you just hide behind him. Another health pack is found lying on the ground. Follow the riverbed. Walkthrough 5.1 - Winter Contigency 5.2 - Oni: Sword Base 5.3 - Nightfall 5.4 - Tip of the Spear 5.5 - Long Night of Solace 5.6 - Exodus 5.7 - New Alexandria 5.8 - The Package 5.9 - The Pillar of Autumn 5.10- Lone Wolf 6. The Elites will reveal themselves and you can tag them with the Plasma Launcher but for now, the Hunters are your main concern. Civilians are under fire from Covenant forces, a mixed group of Grunts, Jackals, Skirmishers, and Elites. Slowly advance and assassinate him. This is the fourth level of Halo: Reach. As you start this mission, you're on a cliff side ledge with Jun advancing stealthily (as stealthily as a Spartan in a half ton of MJOLNIR armor can be). Use your DMR to Penetrate his shields and then kill him with a head shot. Use the DMR to finish off any minor enemies that remain. Don't bother with them once they start jumping. When faced with multiple threats they should be right under anything that has a ranged weapon, and first otherwise. Travel along it and you will come up on an Elite which is not paying attention and open for an easy kill. This level shares similar experiences to the level Truth and Reconciliation from Halo:CE. Continue hugging the right wall, and go into the building and up the stairs. There are times when sniping will not be to your advantage, and assassination is far less risky overall. Across the way, on the roof of one of the structures, you will see several Elite Rangers and a Spec-Ops Elite with a Focus Rifle. Ignore the sleeping grunts. Head out where those Jackals came from. Leave the Elite Ultra for last. Upon completing this level on Normal, Heroic, or Legendary the player will unlock the " I Need a Weapon " achievement and 10 Gamerscore . Unless you really. Tag any other enemies you can before retreating to swap the Plasma Launcher for the Sniper Rifle. There's plenty of turrets and you can see at least one Elite Major with a Plasma Launcher. Make the most of both opportunities. Once you've sanitized this area, move into the building and go upstairs. Simply sprint past them. No real threat. Work the body to drop shields then headshot when the opportunity arises. Move slowly into the next area. Introduction 3. Halo: Reach: Find Data Pad 12 on Nightfall on Legendary difficulty 1 guide Proceed through the subsequent valley and around a corner to the right to reach the next large area. The militia tro… You will face wave after wave of Covenant forces so keep an eye on your health and make sure you stay in … Kill enough of them and you'll trigger two Elite Rangers with Focus Rifles. This is the fourth level of Halo: Reach. When the fence opens, you will immediately be confronted with a Shade that can shred you in seconds on Legendary. If you're talented with it, hang onto it, it's very useful, but if you can't use the Sniper Rifle well you can get through this section with the DMR without too much trouble. As you advance here you are going to see two very large creatures. It requires the player to use stealth and sniping skills to go behind enemy lines to gather information about the Covenant and the forces. Timeline information Location: Drop down into the water and pick up some ammo for the Rocket Launcher then head back towards the Stealth Pylon. Head up the stairs and run into the structure nearest to the Spire. Let Sleeping Dogs Lie (Rally Point Bravo), Man, And I Thought Things Just Couldn't Get Any Worse, I'll Just Leave This Here... (Rally Point Charlie), See, And Everyone Said This Was Going to be Hard. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. Bake That Cake – Beat the par score on Tip of the Spear. You’ll start out infiltrating a Covenant dark zone, using a combination of stealth and sniping to make your way past enemy forces. You probably won't kill them but you'll do enough damage that a couple of shots from Jun or a quick Shotgun blast will finish them off. There are a couple more Shades in this area. You will get a full walkthrough of mission 4, Nightfall. Advance to the fence and prepare to finish your romp through the countryside. In the area with the two Gutàs, and sprint down the middle. Before you advance here, let your active camo recharge. Keep Active Camo if you prefer it, but keep in mind this is a long fight and you will probably have to regenerate your health more than once. Bring out your Pistol and start clearing all the Grunts and Jackals from the lower area. If he gets dragged into close combat indoors however, he can easily beat even an Ultra in a melee fight. Moon’s Out, Goons Out – Beat the par score on Nightfall. IGN Deutschland wird betrieben unter Lizenz. The Two Majors can be killed by a combined effort from you and Jun. Prev: But, if it is off it isn’t really SLASO. Many places you can hide and live forever! Halo Reach Walkthrough | Nightfall / Tip of The Spear | Part 5 (Xbox 360) by The Game Archive. ”. Pick off their gunners with the DMR, but check periodically to make sure another Grunt isn't sneaking up to the guns. Now that Elite Major with the Plasma Launcher is Going to notice you. Use a sniper round and take it out. If you can get the armor off the Hunters, you can let Jun deal with them and wander off into a corner and do nothing until it's over. instead of helping them, run along the left cliff, and when you get to a wall that is just too high for you to jump, sprint up the corner, and continue to the left down the path. Version History 2. If you get noticed just revert to the last checkpoint and try again. Extra information Equip any weapon you want, you won't be firing it anyways. On the far side of the power station is a rocket launcher, leaning against the wall of a narrow water channel (where it is in the Powerhouse multiplayer map. They are assaulting a squad of Covenant, sit back and watch the carnage. The remaining Elites will hopefully be distracted and a little weakened by Jun. It just takes a while. On the right of the structure, run up the stairs, and hug the right wall. Try to get up high and finish them off with the Sniper Rifle, or you can sneak around and try and assassinate them. It is written for play at the Legendary difficulty, but contains notes for lower difficulties. There are also a couple of Elites on the floor, an Ultra and a Major, but you can leave those for a bit as Jun will keep them distracted as long as you move out of sight. See Nightfall/Walkthrough . Don't go fancy and try and headshot them all the time. There is a Plasma Turret on the left side upper floor of the building on the far side. You'll Only Die Tired. At the start, you will be told to assassinate an elite. Part two of our Halo: Reach "Nightfall" walkthrough covers the portion of the level beginning with Rally Point Alpha, "Let Sleeping Dogs Lie." quickly step up and grab the Active Camouflage. [Source] • [Talk], Halo Reach Walkthrough - Part 7 - Nightfall Part 1, Halo Reach Walkthrough - Part 8 - Nightfall Part 2. Arm your pistol, you will not need your Sniper Rifle here. Jackal Majors are by far the most annoying enemy on this level. (It may take several tries. You're going to be greeted by the sounds of gunfire. There you have it, Nightfall beaten on any difficulty in less than 5 minutes! Mission 4 - Nightfall I Need A Weapon. This is a walkthrough for the Halo: Reach level Nightfall. There are three more Elites, two Majors and an Ultra. If you are at some point discovered by an enemy with a shield, the easiest way to dispatch it without taking ANY damage is one charged Plasma Pistol shot to the head or torso followed by a headshot with a Sniper Rifle, DMR, Magnum or even a Needler if your lucky. When you see the rocks you want to be right of them but behind them. There's some ammo for the DMR under the structure where you got the Shotgun. Halo: Reach - Nightfall - Let Sleeping Dogs Lie Walkthrough Elite Majors and Ultras all take several hits to bring down their shields. You will encounter an Elite Major with his back to you. You can pick off a lot of Covenant from the pylon's upper platform with your DMR. An ordnance pack on the ground to your left contains another Sniper Rifle. Take out as many Jackals and Grunts as you can and if you get a clean shot at the Ultras take it. The Mission walkthrough will show … Continue up the path, and you will encounter several civilians fighting covenant forces. Still Sharp – Beat the par score on ONI: Sword Base. You may be asking why you left your Sniper Rifle behind. Use the DMR to pick off the Jackals and Grunts and snipe one of the Elites if you get the Chance. You can outrun them if you have Sprint, but if you don't (and you shouldn't, Active Camo is more useful on this level) they can catch you and smack you across the area with their very powerful melee attacks. Snipe the Ultras, the best method seems to be to pick one, kill it and displace, rinse, lather, repeat. You will encounter an Elite Major with his back to you. Try to park it so the front of the forklift is touching the gate, but the back is almost touching it.) Halo: Reach is a 2010 first-person shooter developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360 home video game console. Your initial loadout for this mission is your Sniper Rifle System 99 Anti-Matériel an M6G Pistol and 2 M9 Grenades. Sneak up and assassinate the Elite, then the Grunts on the bridge. Jun will help a little thinning out the enemies, and his sniper fire will force the Ultra back into the rocks. The second dropship will come near the bridge and will Drop more Grunts and Jackals and a couple of Elite Ultras with Concussion Rifles. When you see the rocks, you want to be right of them, but behind them. Once your active camo is recharged, move forward. There is a Plasma Turret on the far building left side upper floor. If you get noticed just revert to the last checkpoint and try again. You should too. Szurdok Ridge, Viery, Reach, Epsilon Eridani System Halo Reach Walkthrough - Part 8 - Nightfall Part 2. Once you've got a clear shot up the ramp you have two choices as to dealing with the Elite. Halo: Reach Walkthrough: “Nightfall,” Part 2 Why, I don't know, but it isn't really SLASO if it is off. Snipe the Ultras, the best method seems to be to pick one, kill it and displace, rinse, lather, repeat. The enemy AI is less aware of their surroundings, so as assassinations are silent, you can kill far more enemies with it if you can get the first few undetected. On Legendary, you need to keep your sniper ammo as long as possible, for dealing with those few Elites who refuse to stand somewhere that's not impossible to get behind. Move forward again. Starting Weapons: At this point in the level the Sniper Rifle isn't completely essential. There will be ordnance here including DMRs, Rocket Launcher, sniper ammo and most importantly a Drop Shield. Doing this saves valuable ammo, and in the case of speed runs, time) Use your pistol to clear out the Grunts and Jackals. New Weapons Move towards the bridge slowly. you shouldn't really need it unless you're playing on legendary. I've played through all of Halo: Reach, but I'm only allowed to talk about two of the game's campaign missions at this time. Drop down into the water and pick up some ammo for the Rocket Launcher then head back towards the Spire. Follow the cliff on the left to get shots at the remaining Jackals and Grunts. You will see a cylindrical tower in the center and a circular space with some interiors surrounding it. Once you've pacified this area Jun is going to call you to the riverbed so you can follow up on Kat's theory. There are a couple more Shades, but you can tag the closest one and kill it giving you a little more freedom. Sneak up and kill the Ultra first with a swift assassination. Use the DMR to kill the gunner Grunt then finish it off with a Plasma grenade. Now Just You Gúta Minute. You'll find a rack of. If you are out of ammo grab a needle rifle and finish off the last wave of Grunts and Jackals that approach you then move forward out of the valley and into another cutscene. Equip your Sniper Rifle and take out the turret if you're playing on higher difficulties. 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